![]() I have to admit that so far, other than for animation, I am quite underwhelmed by it.įrom my basic level understanding, it’s a physical based renderer, which means it is a lot more like real life than what iRay does as far as light interactions. Of course this coherent and reasonable request for information received the usual Daz Forum snarky & unhelpful response.įrom what I can gather it is of more use to animator / games people than folk who do static single renders. Things seem washed out in the Filament view and if I adjust the ISO or exposure value in tone mapping it will throw off my Iray render.Ĭan someone please explain the uses and purpose of this Filament draw style? ![]() It seems that adding them would just slow down the view?Īnd how are they added? What do they actually do? Do they make a Filament view seem more real? I would really like to understand this more and what are the uses of the Filament packages sold in the store? ![]() It is nice that it shows things that texture shaded draw style does not, like the HDRI sky. I am just wondering what its actual use is? It is better than texture shaded and not as detailed as iray. I noticed in the new Daz update there is a filament draw style now. This is a discussion on what the Filament draw style is and what its uses are. This is the text of an opening post (not by me) on a thread in the technical Daz Forum requesting information about Filament, which has suddenly appeared out of nowhere.
0 Comments
Leave a Reply. |